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	<title>Comments on: Twilight Princess: Too Easy?!</title>
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		<title>By: lexie</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-2/#comment-2800</link>
		<dc:creator>lexie</dc:creator>
		<pubDate>Mon, 01 Feb 2010 01:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2800</guid>
		<description>I am in the middle of playing TP right now. it is my first Zelda game i have ever played (i read the manga and comics, so i know the basic stories of the other games). i really love this game.

seeing as i am the kind of person who dedicates themselves to playing one game and finishing it before going on to another, i have spent a lot of time on this game. i am at around 24 and a half hours in, but have only found the first Goron elder in death mountain. my problem is that while this game is fantastic and entertaining, it asks so much of you. by the time i got finished with the first temple in Faron Woods i forgot the whole point of it! all i did for the first twelve hours or so (like i said, i love gaming, im just not good at it and i like to take my time to explore a bit) was rescue a bunch of monkeys! the plot didnt start until after that.

while playing this game, though, i have had to look online for walkthroughs and such so that i dont get lost. trust me...this game is almost impossible without some sort of guid. i would feel all good about defeating somthing only to find out later that i could have gotten a peice of heart if i had hearded the goats again while getting the iron boots before going to death mountain! how was i supposed to know to do that???? on top of that, if i ever end up having to leave for school, or to sleep, or eat and stop playing, i will end up forgetting what im supposed to be doing when i play again.

this game truly is exelent, though. the graphics are amazing, especially since this is a wii game. i love how i can use the wii remote as my sword (and then i end up going to school with an aching shoulder...but its worth it!). i am totally addicted. i stay up all night playing it, and i only just got it. heres to hoping i get the official game guid soon!</description>
		<content:encoded><![CDATA[<p>I am in the middle of playing TP right now. it is my first Zelda game i have ever played (i read the manga and comics, so i know the basic stories of the other games). i really love this game.</p>
<p>seeing as i am the kind of person who dedicates themselves to playing one game and finishing it before going on to another, i have spent a lot of time on this game. i am at around 24 and a half hours in, but have only found the first Goron elder in death mountain. my problem is that while this game is fantastic and entertaining, it asks so much of you. by the time i got finished with the first temple in Faron Woods i forgot the whole point of it! all i did for the first twelve hours or so (like i said, i love gaming, im just not good at it and i like to take my time to explore a bit) was rescue a bunch of monkeys! the plot didnt start until after that.</p>
<p>while playing this game, though, i have had to look online for walkthroughs and such so that i dont get lost. trust me&#8230;this game is almost impossible without some sort of guid. i would feel all good about defeating somthing only to find out later that i could have gotten a peice of heart if i had hearded the goats again while getting the iron boots before going to death mountain! how was i supposed to know to do that???? on top of that, if i ever end up having to leave for school, or to sleep, or eat and stop playing, i will end up forgetting what im supposed to be doing when i play again.</p>
<p>this game truly is exelent, though. the graphics are amazing, especially since this is a wii game. i love how i can use the wii remote as my sword (and then i end up going to school with an aching shoulder&#8230;but its worth it!). i am totally addicted. i stay up all night playing it, and i only just got it. heres to hoping i get the official game guid soon!</p>
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		<title>By: Matt U</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-1/#comment-2793</link>
		<dc:creator>Matt U</dc:creator>
		<pubDate>Wed, 18 Mar 2009 19:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2793</guid>
		<description>Hi id just like to give my thoughts about the game and really look forward to more discussion following this post.

Personally i thought TP was an amazing game. It was my first LOZ experience and one in which i do not regret. Ive always had Nintendo systems but for some reason avoided playing Ocarina of Time/Majora&#039;s Mask on N64 instead opting for Super Mario 64, Donkey Kong 64, Banjo Kazooie and Tooie and the same with Gamecube somehow avoiding Windwaker to instead playing Luigi&#039;s Mansion, Super Mario Sunshine etc. Well the Wii came out and again i chose to play Mario Galaxy, which for me was great but way to easy compared to Mario 64 and Sunshine. The design was great aswell as was the environments and concepts which we take for granted as Nintendo gamers but the main problem was that it was amazingly easy. Mario 64 was the most difficult then followed by Mario Sunshine which i only recently completed in less than 3 weeks of casual gaming for the second time but i didnt no wether it was down to me getting slightly older in age from my pioneering days of Mario 64 which i was about 9 or 10 and still to this day remains as one of my happiest gaming experiences. I loved Sunshine even though people have complained about the very little change in concept, but i feel that less of a change is good because it maintains character and those nostalgic loving memories of previous games with the same titles.

To get onto subject...my disapointment in Mario Galaxy left me with an unfamiliar void. One in which Mario games up until Galaxy never gave me. It was a great game just not as much of a life changing experience as Mario 64 in which ill treasure always. This is why i chose to finally pick up a Zelda title. My first and definitely not last, TP. I thought the game was a good length, environments and atmoshphere of the game amazing. Really great aspects of the game which left me with great memories. But i also found that the game was a little easy. Some puzzles frustrated me but i eventually got them. It was the type of game that you always knew you would pass because it was based on stategies in solving dungeons. All that was needed was patience and fiddling around with the room that you were in to solve the puzzle as opposed to Mario 64 when there was always the chance you fall of a pendulum in Tick Tock Clock on 99 coins. The sidequests were really great i loved collecting bugs and poe souls. They added variety and didnt disract you too much from the main game. i felt they incorparted these apsects well. The landscapes again with the graphics is like one i have never experience before from a Nintendo title. The music fit in so well that i got shivers. For an 18 year old i cant believe that i felt these type of emotions from a computer game.

The depressing moments of Snowpeak mountain were ones of sheer brilliance and one in which i treasured highly in terms of the places you could visit in TP. the feeling i got from looking out at the massive landscape of ice intertwining with the music was beyond anything i had ever felt from a game before. It was so real. It made me feel as if i was there, as if i was Link. It felt like i was in another world, as if i was living the moment, as if i knew what it was like to discover this huge landscape of ice and to be so unaware to what was on the other side of it. It was remarkable. And when i stumbled upon these two yeti living in a Mansion whose only other accompanyment were theres dense, mysterious surroundings it made it feel so fitting. It made you forget about the blooming town life of market goers in Castle Town not to far outside. It made you forget that Hyrule Kingdom shared the same vicinity as Snowpeak in terms of being in the same world because both places were just so different. It was so real to the world that we live in. Two different worlds, two different ways of living, one misunderstood yet both occuring in the same way of life as the other, which relates back to the world that we live in. Hyrule in general made me think about an early lifetime say like the one back in the early 1800&#039;s and Snowpeak made me think of the unknown or the yet to be discovered lands or countries back in that time period which for me was beautiful. So when a game gets you thinking to a level like this as it did to me my only conclusion is that it must be amazing. The huge change in environment was spectacular as much as it was unexpected. I remember discovering the snowpeak mountains before i was suppose to, (i cant remember why because theres so many aspects and happenings in this game, but i think it was just before i had found the Zora Prince) and i thought wow im probably only halfway through this and theres so much more to do, it seriously blew my mind, i was thinking to myself this title has got absolutely everything i ever hoped for.

The classic music from Ocarina of Time in the Sacred Forest when your chasing that Scarecrow thing with the lantern? The same area in which you go to the Temple of Time? Im told its called Sarissa&#039;s song? (Im so sorry if im not spot on, its just that theres too much to remember about this game, well for me personally plus its my first Zelda title) Was very dark, depressing or whatever you want to call it but it gave me shivers and added another element to the experience and atmosphere which was beautiful. It fitted so well and i couldnt imagine any other type of music matching it to create the same sort of experience, the makers of the game were just so spot on to the feel that they wanted to achieve from the game.

I agree that i put the game down after the Temple of Time because it wasnt mindblowingly exciting but i did pick it up again and complete it. The Twilight Realm and City in the Sky didnt do much for me either but nonetheless it still was very worthwhile. I also felt that the first dungeon wasnt any harder than the lasr few which was strange as games usual become harder as they progress but im not one to complain because from the humble village beginnings to finally reaching Hyrule at the end as a Chosen Hero, i was rarely disapointed with this title.

I will complain about the ending and how it doesnt save after you pass Ganondorf and therefore doesnt give you a chance to play in Hyrule minus the Shadow element but as im told from a friend as with all LOZ games this always happens. I wasnt too fond in the shadow element if Hyrule in general, would have much preferred to have just played during morning/afternoon/night for the entire game but i guess i can look forward to this in Ocarina of Time which i hope is alot better than TP, which i cant see how it could be.

Well thats my thoughts, as i said its a brilliant game one of my favourites ever. My reaction has been to buy Ocarina of Time Master Quest off ebay as a Gamecube version to play on the Wii. Also want to buy Majora&#039;s Mask and Windwaker, so if anyone can tell me what those two games are like, if there worth buying and how they compare to Ocarina and Twilight i would very much appreciate it. Also would love for anyone to comment on what i had to say, dont worry you wont recieve a response as big as the one i just wrote. This was just to let my emotions pour out onto what has been a great experience. I felt it was only necessary considering how highly i rate this beautiful game.

One more thing, If they made the game too difficult then the target audience, the newcomers such as myself or other players who have never experience a Zelda game before, may have found it too difficult and therefore act by giving up in the early stages of the game and mabe not getting that chance to witness this beautiful game as a whole and really what Nintendo is about. i havent played Ocarina of Time but have heard great things about it, i just feel there is very little to complain about with TP. Sure its a little easy but its still a pleasure to experience the absolute beauty of the game which took me 69 hours to complete in full which i cannot complain about. Harder boss fights would have added more suspense and little things here and there could have been added but atleast hopefully they have something to improve for the next game which will again hopefully have the same structure just maybe another massive change like a whole different world after your done with Hyrule or something crazy like that. But i cant stress enough they need to keep the winning formula like they have had in TP and as i presume in Ocarina of Time. Thanks heaps everyone look forward to your thoughts</description>
		<content:encoded><![CDATA[<p>Hi id just like to give my thoughts about the game and really look forward to more discussion following this post.</p>
<p>Personally i thought TP was an amazing game. It was my first LOZ experience and one in which i do not regret. Ive always had Nintendo systems but for some reason avoided playing Ocarina of Time/Majora&#8217;s Mask on N64 instead opting for Super Mario 64, Donkey Kong 64, Banjo Kazooie and Tooie and the same with Gamecube somehow avoiding Windwaker to instead playing Luigi&#8217;s Mansion, Super Mario Sunshine etc. Well the Wii came out and again i chose to play Mario Galaxy, which for me was great but way to easy compared to Mario 64 and Sunshine. The design was great aswell as was the environments and concepts which we take for granted as Nintendo gamers but the main problem was that it was amazingly easy. Mario 64 was the most difficult then followed by Mario Sunshine which i only recently completed in less than 3 weeks of casual gaming for the second time but i didnt no wether it was down to me getting slightly older in age from my pioneering days of Mario 64 which i was about 9 or 10 and still to this day remains as one of my happiest gaming experiences. I loved Sunshine even though people have complained about the very little change in concept, but i feel that less of a change is good because it maintains character and those nostalgic loving memories of previous games with the same titles.</p>
<p>To get onto subject&#8230;my disapointment in Mario Galaxy left me with an unfamiliar void. One in which Mario games up until Galaxy never gave me. It was a great game just not as much of a life changing experience as Mario 64 in which ill treasure always. This is why i chose to finally pick up a Zelda title. My first and definitely not last, TP. I thought the game was a good length, environments and atmoshphere of the game amazing. Really great aspects of the game which left me with great memories. But i also found that the game was a little easy. Some puzzles frustrated me but i eventually got them. It was the type of game that you always knew you would pass because it was based on stategies in solving dungeons. All that was needed was patience and fiddling around with the room that you were in to solve the puzzle as opposed to Mario 64 when there was always the chance you fall of a pendulum in Tick Tock Clock on 99 coins. The sidequests were really great i loved collecting bugs and poe souls. They added variety and didnt disract you too much from the main game. i felt they incorparted these apsects well. The landscapes again with the graphics is like one i have never experience before from a Nintendo title. The music fit in so well that i got shivers. For an 18 year old i cant believe that i felt these type of emotions from a computer game.</p>
<p>The depressing moments of Snowpeak mountain were ones of sheer brilliance and one in which i treasured highly in terms of the places you could visit in TP. the feeling i got from looking out at the massive landscape of ice intertwining with the music was beyond anything i had ever felt from a game before. It was so real. It made me feel as if i was there, as if i was Link. It felt like i was in another world, as if i was living the moment, as if i knew what it was like to discover this huge landscape of ice and to be so unaware to what was on the other side of it. It was remarkable. And when i stumbled upon these two yeti living in a Mansion whose only other accompanyment were theres dense, mysterious surroundings it made it feel so fitting. It made you forget about the blooming town life of market goers in Castle Town not to far outside. It made you forget that Hyrule Kingdom shared the same vicinity as Snowpeak in terms of being in the same world because both places were just so different. It was so real to the world that we live in. Two different worlds, two different ways of living, one misunderstood yet both occuring in the same way of life as the other, which relates back to the world that we live in. Hyrule in general made me think about an early lifetime say like the one back in the early 1800&#8242;s and Snowpeak made me think of the unknown or the yet to be discovered lands or countries back in that time period which for me was beautiful. So when a game gets you thinking to a level like this as it did to me my only conclusion is that it must be amazing. The huge change in environment was spectacular as much as it was unexpected. I remember discovering the snowpeak mountains before i was suppose to, (i cant remember why because theres so many aspects and happenings in this game, but i think it was just before i had found the Zora Prince) and i thought wow im probably only halfway through this and theres so much more to do, it seriously blew my mind, i was thinking to myself this title has got absolutely everything i ever hoped for.</p>
<p>The classic music from Ocarina of Time in the Sacred Forest when your chasing that Scarecrow thing with the lantern? The same area in which you go to the Temple of Time? Im told its called Sarissa&#8217;s song? (Im so sorry if im not spot on, its just that theres too much to remember about this game, well for me personally plus its my first Zelda title) Was very dark, depressing or whatever you want to call it but it gave me shivers and added another element to the experience and atmosphere which was beautiful. It fitted so well and i couldnt imagine any other type of music matching it to create the same sort of experience, the makers of the game were just so spot on to the feel that they wanted to achieve from the game.</p>
<p>I agree that i put the game down after the Temple of Time because it wasnt mindblowingly exciting but i did pick it up again and complete it. The Twilight Realm and City in the Sky didnt do much for me either but nonetheless it still was very worthwhile. I also felt that the first dungeon wasnt any harder than the lasr few which was strange as games usual become harder as they progress but im not one to complain because from the humble village beginnings to finally reaching Hyrule at the end as a Chosen Hero, i was rarely disapointed with this title.</p>
<p>I will complain about the ending and how it doesnt save after you pass Ganondorf and therefore doesnt give you a chance to play in Hyrule minus the Shadow element but as im told from a friend as with all LOZ games this always happens. I wasnt too fond in the shadow element if Hyrule in general, would have much preferred to have just played during morning/afternoon/night for the entire game but i guess i can look forward to this in Ocarina of Time which i hope is alot better than TP, which i cant see how it could be.</p>
<p>Well thats my thoughts, as i said its a brilliant game one of my favourites ever. My reaction has been to buy Ocarina of Time Master Quest off ebay as a Gamecube version to play on the Wii. Also want to buy Majora&#8217;s Mask and Windwaker, so if anyone can tell me what those two games are like, if there worth buying and how they compare to Ocarina and Twilight i would very much appreciate it. Also would love for anyone to comment on what i had to say, dont worry you wont recieve a response as big as the one i just wrote. This was just to let my emotions pour out onto what has been a great experience. I felt it was only necessary considering how highly i rate this beautiful game.</p>
<p>One more thing, If they made the game too difficult then the target audience, the newcomers such as myself or other players who have never experience a Zelda game before, may have found it too difficult and therefore act by giving up in the early stages of the game and mabe not getting that chance to witness this beautiful game as a whole and really what Nintendo is about. i havent played Ocarina of Time but have heard great things about it, i just feel there is very little to complain about with TP. Sure its a little easy but its still a pleasure to experience the absolute beauty of the game which took me 69 hours to complete in full which i cannot complain about. Harder boss fights would have added more suspense and little things here and there could have been added but atleast hopefully they have something to improve for the next game which will again hopefully have the same structure just maybe another massive change like a whole different world after your done with Hyrule or something crazy like that. But i cant stress enough they need to keep the winning formula like they have had in TP and as i presume in Ocarina of Time. Thanks heaps everyone look forward to your thoughts</p>
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		<title>By: Matt</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-1/#comment-2792</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 28 Feb 2009 01:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2792</guid>
		<description>However, Nintendo did have a good reason for making Twilight Princess not so challenging. They wanted a solid launch game for the Wii, and they wanted everyone to buy a Wii, not just core gamers. Plus, Wii Sports alone is probably not enough to attract non-gamers, so they tried to make an adventure game that more people would enjoy. Therefore, I have a pretty good feeling that the next Zelda will be harder since it won&#039;t be a launch game, and since Twilight Princess probably attracted many new Zelda fans, so Nintendo can rest assured that a Zelda with a different story, more challenging enemies a slightly less linear quest will undoubtedly sell extremely well.</description>
		<content:encoded><![CDATA[<p>However, Nintendo did have a good reason for making Twilight Princess not so challenging. They wanted a solid launch game for the Wii, and they wanted everyone to buy a Wii, not just core gamers. Plus, Wii Sports alone is probably not enough to attract non-gamers, so they tried to make an adventure game that more people would enjoy. Therefore, I have a pretty good feeling that the next Zelda will be harder since it won&#8217;t be a launch game, and since Twilight Princess probably attracted many new Zelda fans, so Nintendo can rest assured that a Zelda with a different story, more challenging enemies a slightly less linear quest will undoubtedly sell extremely well.</p>
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		<title>By: Matt</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-1/#comment-2791</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 24 Feb 2009 09:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2791</guid>
		<description>I agree completely that Twilight Princess is way, WAY too easy.

The length of the game is fine, the size of dungeons were fine, and the graphics is good. It&#039;s just that there was no progression of increasing difficulty. The Forest and Fire Temples were super easy, though they had some fun puzzles. I liked the armoured enemies in the Lakebed Temple whose shells could be removed with the Clawshot, but other than that, it was too easy. The boss just swims around waiting for you to kill it. Don&#039;t get me started on the mini-boss!
I think the hardest dungeon for me was Snowpeak Ruins, due to the slippery ice and all the icey enemies which were unique and sometimes challenging (such as in the room with the Big Key where 3 or 4 of those spear-throwing ice dudes drop down). -there needs to be way more surprises like that! Ubnfortunately the boss, though a little creepy, was far too easy.

I loved (and still love) A Link to the Past because it&#039;s actually difficult (not much anymore, but the first few times anyway). The bosses dealt good damage (2-3 hearts per hit) and they attack frequently which is great. It was hard to time the consumption of a potion because you&#039;d die to quickly; i loved it.
Seriously, what is it with games and easiness these days!? Think about Donkey Kong Country 2 &lt;-- GREAT platformer, PERFECT difficulty! And it&#039;s not frustrating because of the awesome atmosphere and music that keeps you focused.

OOT had very fun bosses, and they dealt good damage too, eg Twinrova. But look at bosses like Armoghoma! 1 heart damage with the laser! WHAT!? AND it&#039;s super easy to dodge. When fighting that boss, I purposely stood there so it could hit me a few times. PLUS that boss took THREE hits to kill - something THAT big. Maybe being forced to kill it with a Fly Swat would make it more challenging.

Also, hard puzzles are AWESOME! Golden Sun (a gameboy advance game) has some very good examples of GREAT puzzles!
Twilight Princess had some fun puzzles, like the statues for instance, but there were nowhere near enough of them. The whole game was like watching a movie with a few &quot;wait, what do we do here?&quot; moments, and then it&#039;s over.

To be honest, the game dragged on after a while due to the lack of difficulty, and I was bored by the time I had reached the Temple of Time. The only thing that kept me going was that I knew there was a Sky Temple, and I had an image in my mind of what it would look like. I was unfortunately mistaken: instead of big poofy clouds and floating platforms, it looked more like an abandoned factory whose walls were decorated with nothing more than a few shades of grey. The boss attacked almost as scarcely as the Lakebed Temple&#039;s boss. I was thinking &quot;oh I missed an opportunity to attack. Not to worry, I have 9 more before he decides to  attack&quot;
Afterwards I knew I was near the end of the game, and I don&#039;t like to leave things unfinished, so I completed it. Ganon was no challenge either; he should&#039;ve been more evasive, with less time between attacks (the same goes for EVERY other boss).

One more thing, there should be distractions in boss battles, like moving floors which lead to spikes on the edge (so you have to keep moving) or in the horseback battle with Ganon, fire falling from the sky, which damages Link if he touches it. A good example would be when rocks fall down during the Fire Temple&#039;s boss; it should&#039;ve been happening the whole time!
OKOK maybe not that hard, but you get the idea. I like a slight sense of panic during boss fights, and I never got the feeling in any of them because I was never on the brink of dying. So unfortunate.</description>
		<content:encoded><![CDATA[<p>I agree completely that Twilight Princess is way, WAY too easy.</p>
<p>The length of the game is fine, the size of dungeons were fine, and the graphics is good. It&#8217;s just that there was no progression of increasing difficulty. The Forest and Fire Temples were super easy, though they had some fun puzzles. I liked the armoured enemies in the Lakebed Temple whose shells could be removed with the Clawshot, but other than that, it was too easy. The boss just swims around waiting for you to kill it. Don&#8217;t get me started on the mini-boss!<br />
I think the hardest dungeon for me was Snowpeak Ruins, due to the slippery ice and all the icey enemies which were unique and sometimes challenging (such as in the room with the Big Key where 3 or 4 of those spear-throwing ice dudes drop down). -there needs to be way more surprises like that! Ubnfortunately the boss, though a little creepy, was far too easy.</p>
<p>I loved (and still love) A Link to the Past because it&#8217;s actually difficult (not much anymore, but the first few times anyway). The bosses dealt good damage (2-3 hearts per hit) and they attack frequently which is great. It was hard to time the consumption of a potion because you&#8217;d die to quickly; i loved it.<br />
Seriously, what is it with games and easiness these days!? Think about Donkey Kong Country 2 &lt;&#8211; GREAT platformer, PERFECT difficulty! And it&#8217;s not frustrating because of the awesome atmosphere and music that keeps you focused.</p>
<p>OOT had very fun bosses, and they dealt good damage too, eg Twinrova. But look at bosses like Armoghoma! 1 heart damage with the laser! WHAT!? AND it&#8217;s super easy to dodge. When fighting that boss, I purposely stood there so it could hit me a few times. PLUS that boss took THREE hits to kill &#8211; something THAT big. Maybe being forced to kill it with a Fly Swat would make it more challenging.</p>
<p>Also, hard puzzles are AWESOME! Golden Sun (a gameboy advance game) has some very good examples of GREAT puzzles!<br />
Twilight Princess had some fun puzzles, like the statues for instance, but there were nowhere near enough of them. The whole game was like watching a movie with a few &#8220;wait, what do we do here?&#8221; moments, and then it&#8217;s over.</p>
<p>To be honest, the game dragged on after a while due to the lack of difficulty, and I was bored by the time I had reached the Temple of Time. The only thing that kept me going was that I knew there was a Sky Temple, and I had an image in my mind of what it would look like. I was unfortunately mistaken: instead of big poofy clouds and floating platforms, it looked more like an abandoned factory whose walls were decorated with nothing more than a few shades of grey. The boss attacked almost as scarcely as the Lakebed Temple&#8217;s boss. I was thinking &#8220;oh I missed an opportunity to attack. Not to worry, I have 9 more before he decides to  attack&#8221;<br />
Afterwards I knew I was near the end of the game, and I don&#8217;t like to leave things unfinished, so I completed it. Ganon was no challenge either; he should&#8217;ve been more evasive, with less time between attacks (the same goes for EVERY other boss).</p>
<p>One more thing, there should be distractions in boss battles, like moving floors which lead to spikes on the edge (so you have to keep moving) or in the horseback battle with Ganon, fire falling from the sky, which damages Link if he touches it. A good example would be when rocks fall down during the Fire Temple&#8217;s boss; it should&#8217;ve been happening the whole time!<br />
OKOK maybe not that hard, but you get the idea. I like a slight sense of panic during boss fights, and I never got the feeling in any of them because I was never on the brink of dying. So unfortunate.</p>
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		<title>By: Zelda^Link</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-1/#comment-2790</link>
		<dc:creator>Zelda^Link</dc:creator>
		<pubDate>Mon, 05 Jan 2009 15:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2790</guid>
		<description>this zelda was the best of all zelda&#039;s But It Still Was To Easy They Got  to come With Zelda that&#039;s 20 times Harder that this one I Love 2 play hard games</description>
		<content:encoded><![CDATA[<p>this zelda was the best of all zelda&#8217;s But It Still Was To Easy They Got  to come With Zelda that&#8217;s 20 times Harder that this one I Love 2 play hard games</p>
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		<title>By: Chris</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-1/#comment-2789</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 24 Oct 2008 14:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2789</guid>
		<description>nice point a easy and hard mode would really solve everthing as long as they still make the game very long and many side quest and other stuff.</description>
		<content:encoded><![CDATA[<p>nice point a easy and hard mode would really solve everthing as long as they still make the game very long and many side quest and other stuff.</p>
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		<title>By: Chris</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-1/#comment-2788</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 24 Oct 2008 14:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2788</guid>
		<description>But...Gustavo has a point they are kinnda easy but I like all the other stuff about the game.  The think is OOT was amazeing the best game of its time (I think) so was WW everone would talk about it TP not so musc but I still really really like TP I don&#039;t know why it isn&#039;t the best I would think It would be the most poplur one all togeter.  I wonder why it isn&#039;t you have a clue?  I just hope next time they add many more side quests.</description>
		<content:encoded><![CDATA[<p>But&#8230;Gustavo has a point they are kinnda easy but I like all the other stuff about the game.  The think is OOT was amazeing the best game of its time (I think) so was WW everone would talk about it TP not so musc but I still really really like TP I don&#8217;t know why it isn&#8217;t the best I would think It would be the most poplur one all togeter.  I wonder why it isn&#8217;t you have a clue?  I just hope next time they add many more side quests.</p>
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		<title>By: Gambit</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-1/#comment-2787</link>
		<dc:creator>Gambit</dc:creator>
		<pubDate>Thu, 02 Oct 2008 19:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2787</guid>
		<description>I have to agree with Chris entirely on this one... I would be perfectly happy if there were no boss fights (although i think you need them to round off an area...)</description>
		<content:encoded><![CDATA[<p>I have to agree with Chris entirely on this one&#8230; I would be perfectly happy if there were no boss fights (although i think you need them to round off an area&#8230;)</p>
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		<title>By: Chris</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-1/#comment-2786</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 02 Oct 2008 12:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2786</guid>
		<description>I&#039;d disagree there, Gustavo. Sure, the bosses weren&#039;t difficult to beat, but that was fine by me since the bosses are my least favourite part of the game. I enjoy working through the dungeons, exploring Hyrule, and doing the side quests.</description>
		<content:encoded><![CDATA[<p>I&#8217;d disagree there, Gustavo. Sure, the bosses weren&#8217;t difficult to beat, but that was fine by me since the bosses are my least favourite part of the game. I enjoy working through the dungeons, exploring Hyrule, and doing the side quests.</p>
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		<title>By: Gustavo</title>
		<link>http://www.ultimategambit.com/2007/04/08/twilight-princess-too-easy/comment-page-1/#comment-2785</link>
		<dc:creator>Gustavo</dc:creator>
		<pubDate>Wed, 01 Oct 2008 23:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.gambituk.com/2007/04/08/twilight-princess-too-easy/#comment-2785</guid>
		<description>There are so many complaints about Twilight Princess that most players are forgetting that the flaws only come from specific aspects. To me, the dungeons were OK, the problems began with the bosses. I simply cannot understand why Nintendo made them VERY easy to defeat, as their attacks are frustratingly weak.

I have realized that the lack of difficulty within the bosses gives us a heavy sense of fear ... fear to clear the game too quickly. I mean, when you realize that every boss gets easier, then no matter how long the dungeons are nor how many steps you must follow to clear the puzzles: You can no longer enjoy the game because you already know that the evil icon of that dungeon (boss) provides no challenge.

For example, after I won the extremely dissapointing battle against Armogohma (again, WHY AONUMA?! WHAT&#039;S WRONG WITH YOU?!), I knew I could not have fun with the game anymore. Finding the City in the Sky was time consuming, clearing it was even more so, but I could not enjoy that challenge because I already felt that the boss would be a disappointment .... and it was.

In my opinion, Twilight Princess was far more disappointing than Wind Waker because Miyamoto had already advised that the second was targeted to a younger audience, and even so it still had pretty long but enjoyable sidequests and more; in full contrast, the super-easy bosses of Twilight Princess took us by surprise because this game promised us a long adventure. It technically is (I needed 71 hours to clear it), but that was totally ruined by the stupid bosses, especially the REALLY BAD fight against Zant and the EVEN CRAPPIER fight against Ganon.

Oh well, at least the bosses of No More Heroes had a much sweeter taste.</description>
		<content:encoded><![CDATA[<p>There are so many complaints about Twilight Princess that most players are forgetting that the flaws only come from specific aspects. To me, the dungeons were OK, the problems began with the bosses. I simply cannot understand why Nintendo made them VERY easy to defeat, as their attacks are frustratingly weak.</p>
<p>I have realized that the lack of difficulty within the bosses gives us a heavy sense of fear &#8230; fear to clear the game too quickly. I mean, when you realize that every boss gets easier, then no matter how long the dungeons are nor how many steps you must follow to clear the puzzles: You can no longer enjoy the game because you already know that the evil icon of that dungeon (boss) provides no challenge.</p>
<p>For example, after I won the extremely dissapointing battle against Armogohma (again, WHY AONUMA?! WHAT&#8217;S WRONG WITH YOU?!), I knew I could not have fun with the game anymore. Finding the City in the Sky was time consuming, clearing it was even more so, but I could not enjoy that challenge because I already felt that the boss would be a disappointment &#8230;. and it was.</p>
<p>In my opinion, Twilight Princess was far more disappointing than Wind Waker because Miyamoto had already advised that the second was targeted to a younger audience, and even so it still had pretty long but enjoyable sidequests and more; in full contrast, the super-easy bosses of Twilight Princess took us by surprise because this game promised us a long adventure. It technically is (I needed 71 hours to clear it), but that was totally ruined by the stupid bosses, especially the REALLY BAD fight against Zant and the EVEN CRAPPIER fight against Ganon.</p>
<p>Oh well, at least the bosses of No More Heroes had a much sweeter taste.</p>
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