Twilight Princess: Too Easy?!

Twilight PrincessI have just finished The Legend of Zelda: Twilight Princess and can honestly say that it was one of the best games I have ever played. I’ve always been a fan of the Zelda series, and this raised the bar for me. But there was one nagging thing about it when i finally reached the end… it was a bit too easy…

60 hours of game play is definitely worth the cost of the game, and there is a good chance i may go back to it again in the future, but when i reached the end i was thinking that nothing in the game really challenged me. I’m a complete-ist, and did everything in the game except for collecting all the poe souls (which i didnt really see the point), and only used a guide after i had done things to check i hadnt missed anything. I never died, and while some of the enemies took a bit of time, with a bit of skill and taking your time they werent difficult. Even the final boss wasnt that hard – i had the full compliment of 20 hearts, full compliment of health potions yet never needed to use a single one of them – my heart meter never dropped below 13. Shouldn’t there be a little bit more of a challenge?!

This raises an interesting point, since I am the first to complain when a boss is too hard, or a game on the whole. I think what is really needed is consistency, and a feel of things getting harder as you progress. Start easy and build up. But not too much! A prime example for me where this went wrong was Luigi’s Mansion – pretty easy game, until the final boss, which was a nightmare!

So how can developers get it right? Is it even possible to please everyone? I suppose everyone is different, and as the ease of playing didnt stop my enjoyment, i should just be happy. But at the same time, I want more of a challenge.

Either way, bring on the next Zelda – i want to see Gannon rise from the dead… again!

51 Responses to “Twilight Princess: Too Easy?!”

  1. 1
    John Griffin Says:

    Am I correct in reading you never died in the entire game??

  2. 2
    Gambit Says:

    Not once.

  3. 3
    John Griffin Says:

    Wow. I guess they are really trying to make the Wii games accessible to everyone. What about the puzzle difficulty and that sort of non-combat stuff?

  4. 4
    Gambit Says:

    Some of the puzzles were tricky to get some of the more optional stuff (heart pieces, silver rupees etc, but the main games puzzles were more fun (although a few were a challenge, especially in one of the final dungeons)

  5. 5
    David Says:

    it took you 60hours! took me less than 40 and i think it is amazing game. far beyond what i expect from nintendo stop being an ass wipe.

  6. 6
    Gambit Says:

    But did you bother to collect everything? I like to take my time in games, check out the views etc, and the fact that you did it quicker just shows that it was easy…

  7. 7
    Brad Bailey Says:

    Too easy? I find this game to be rediculously hard and way too demanding. The puzzles are annoying and the guide is basically necessary to figure out most of the game. I have played for twenty hours and have still not passed the Zora section of the game. I am a big gamer and I am tired of buying games that ramp up the difficulty too soon, preventing me from ever finishing it. Where is the fun in that anyway? When you buy a book or movie you want to finish it to see what happens. With games like this, you need to be an unemployed uber geek to even get close to finishing. The game is beautiful, but certainly a disapointment. A real shame, because it really is a great game. Still, the Wii kicks butt and many games are being released for it that address my concerns.

  8. 8
    Gambit Says:

    Fair enough! I’ve played a few zelda games, so quite used to the puzzles. You do need to put in a good bit of time to get to the end, but doesnt that provide value for money rather than it being a disappointment?!

  9. 9
    Brad Bailey Says:

    I just need to relax and savor the experience. After writing my above opinion yesterday, I was drawn to it last night after putting it down for several weeks. Last night was a pleasant experience. I think my desire to finish it all right now causes frustration as well. The last Zelda game I have played to completion was A Link to The Past when it first was released. This game is a whole new experience and I need to take it for what it is. Still, I don’t like the fact the guide is necessary for nubes like me.

  10. 10
    Gambit Says:

    I may be jumping to conclusions, but i think that (certainly i did with Wind Waker) the Zelda games kind of install a ‘fear’ that leads people to ‘believe’ they need the guide = especailly if you are a n00b like i was when i played WW. In fact, the puzzles arent that difficult (most of the time) if you apply some lateral thinking, and 99% of the time you wont need a guide – just check if you do get stuck… (GameFAQ’s is great for this)

  11. 11
    Matt Says:

    I beat the game a while back on the Game Cube, I thought it was extremly good yet extremly easy as well. I thought they might have compensated for all of the wii players since its basically the same game, just flipped. Since they have to swing they’re arm every damn time they want to move. I wish they would have added a harder difficulty or something after you beat the game once.

  12. 12
    Gambit Says:

    I wouldnt really call it a swing of the arm… more a flick of the wrist!
    And it’s no more difficult than presing a button when you’re used to it!

  13. 13
    Rob Says:

    Andy, it’s Rob, Phil’s mate. I remember watching you get frustrated at the end boss in a Zelda game, but Alan wouldn’t tell you how to do it :)

    I’ve been playing Twilight Princess (my first Zelda) for about 14 hours now and just got out of the Zora section, haven’t used a guide so far. It all seems very intuitive and just gradually teaches you what you have to do to solve the puzzles, I like it. It doesn’t ever seem to demand something very unexpected; you can always solve puzzles with the tools you have, and if you can’t you can just carry on. Makes a change from some of the more illogical games I’ve slogged through in the past.

    You’re right though, it’s not very difficult, but I think games generally are getting easier. And it *is* a lot of fun :)

  14. 14
    Gambit Says:

    I’m glad i’m not the only one that finds it fairly straightforward.
    But you know, i really dont care if it’s easy – as you say – it’s a lot of fun, and that’s what games are about!

  15. 15
    Vanela Says:

    Dear Gambit,

    I strongly agree with you about the game being too easy. First, battling enemies en major bosses should’ve been much harder and big battles were generally too short. The bosses looked quite cool and mighty and therefore they were ridiculously easy to beat.

    My biggest disappointment however are the dungeons. I kinda liked the first one, because I thought the dungeons would only get harder and larger, but this just wasn’t the fact! While water dungeons in previous Zelda games were usually the more puzzly ones (Water Temple and Great Bay Temple for example), the Lakebed Temple in Twilight Princess was almost just as straightforward as the previous two dungeons.

    I always liked the backtracking concept in dungeons. You explored the dungeon until you found the dungeon’s special item, then you backtracked too a specific room where you had been before and you used the special item to reach a new location. In Twilight Princess, in the few occasions where this situation occurred, the room to which you had to backtrack was always a room that had a central role in the dungeon, mostly a room with which many others rooms were connected.

    The fifth dungeon (Snowpeak Ruins) somehow gave me this strange, depressed feeling about the game. From then on, I knew almost for sure that the game wasn’t really going to get any more interesting. The dungeon takes place in an old manor in which two Yeti’s live (I think the concept is a little childish). The manor is quite small in total size for a dungeon and the rooms are all small and rectangular. I remember one of the rooms being totally empty. There was absolutely nothing to do but to pass through. When playing the Temple of Time, I imagined the game developers already being fed up with the whole project, it was so boring.

    Nintendo always has to finish the game within a certain time limit. That was clearly noticeable in Wind Waker, where we had the annoying quest of searching treasure chests and triforce shards over and over (near the end of the game). Nintendo even officially apologized for that. Now I think the last part of Twilight Princess was made in a rush too. The last two dungeons and the last boss were just crap.

    Sorry for being so pessimistic, in fact I did enjoy the game very much, but it was just a bit of a disappointment after the even easier Wind Waker. One of the best elements of the game for me is the graphics and the scenery. Everywhere you looked, the environment was just beautiful and full of detail. This, and really aspecially this, creates the typical ambiance that makes the game worth playing over and over. It’s this typical Zelda-experience, which hopefully will return in the Zelda games of the future. Although Nintendo states that Twilight Princess is the last Zelda game of this kind and although the concept of dungeons and a puzzly structure throughout the game might not return, I hope that somehow they will at least make more true Zelda games.

    Vanela

  16. 16
    Gambit Says:

    Wow – thanks for your long reply Vanela! Do you mind me asking how you came across the site?!

    You make some interesting points, although i was never disappointed by the dungon design myself, and definately never felt like the game was unfinished!

    I hadn’t read that this was the last Zelda game of this type – where did you hear that? I really find it hard to believe since it’s such a great concept, both in terms of Nintendo’s image and their pockets – why change a winning formula?!

  17. 17
    Vanela Says:

    How I came across your site? –> ‘twilight-princess too-easy’ on Google.

    I don’t remember where I heard the news about Twilight Princess being the last Zelda game of its kind, but I’m sure it was before the game’s release. You can find many articles about it on the internet.

    This is an interesting article about this subject:

    http://www.zeldadungeon.net/Editorial042.php

    .. and this is a video about the new Zelda style:

    http://www.youtube.com/watch?v=8OiLX9Vx9wg

    I almost fainted when I saw it, but I’m very sure it was an april fools joke.

    Another thing: somewhere in this article.. :

    http://biz.gamedaily.com/industry/feature/?id=15447

    .. I found this:

    ”Now that Zelda has been labeled as too difficult for some, Aonuma said that they have to be proactive to make sure they innovate in future Zelda games. In fact, he noted that development on the DS title Phantom Hourglass has deliberately made some concessions to accommodate the requests of Japanese gamers who felt Twilight Princess was too hard.”

    I think Zelda games are indeed becoming easier, as Rob states at the end of response #13. The hardest Zelda game for me was the first (I’ve played them all) and the easiest were Wind Waker, Minish Cap and Twilight Princess.

  18. 18
    Srivatsan Says:

    As an avid Zelda gamer, I have to totally agree with comment 15. I’m currently in the Snowpeak “Dungeon” of the Gamecube version and sadly, I have lost interest in the game. Don’t get me wrong; the game is beautiful, and there are some truly memorable moments as well. Lake Hylia along with its music is one of the highlights of the game thus far. Faron woods is amazing as well. The castle town is gorgeous, but why the heck can’t i talk to most of its inhabitants???? This is a HUGE step back for a franchise that prides itself on NPC interaction. The lack of voice acting makes the movie sequences dull…just play Resident Evil 4 and then go back to TP…you will see the difference.

    When it’s all said and done, the main problem with this game is that it is too easy. I don’t mean that the enemies are too easy to defeat (although this is true as well), but I’m mainly concerned with the difficulty of the dungeons. So far, all the dungeons have been too straight forward and too short. The puzzles were too easy to solve as well. The spinner has shown promise and I can only hope that they use it more in later dungeons, and introduce new items and weapons.

    Now as Zelda fans, we need to wonder, what is there a DEEPER problem here. Is the series losing its ‘magic’? Is it too repetitive? There is definitely something missing. What could it possibly be?

    Twilight Princess is missing what I call “The Miyamoto Touch”. A great game is created from a great vision. Miyamoto, the man who delivered us countless classics, needs to be directly involved in future Zelda games. Though he didn’t directly create Majora’s Mask, I loved it because it added something new to the classic Zelda formula. Wind Waker was short, but it was an awesome game as well. In my opinion, the series reached it’s high point with Ocarina of Time, and from there on it is slowly declining. This was about the time when Miyamoto stopped being directly involved with the games.

    I expect the next Zelda game to be totally different (as Nintendo said it would be). I really hope they maintain this visual style; it really suits the game well. Whatever happens, I have complete confidence in Nintendo to restore the series to its peak. Please note that I do not HATE TP… matter of fact, I would definitely go back and beat the game when I have some time. My concern is that I should never have put it down to begin with; I never put down OoT until I beat it.

    That is all.

  19. 19
    Gambit Says:

    You make some good points. For me, i still dont think that the series has lost its ‘magic’, in fact, i personally feel that it re-gained its lost ‘magic’ when Wind Waker came out. I hated Majora’s Mask – that was repetative, certainly no Zelda game since has been.
    I look forward to seeing what happens with the next one, but whatever it is, i’m certain i will be sticking with the series…

  20. 20
    Vanela Says:

    I disagree with the author of comment #18 about voice acting. I think voice acting just doesn’t belong to Zelda games and I really hope it won’t be done in the future. Many critics say that the ‘lack’ of voice acting gives you a ‘claustrofobic feeling’ throughout the game. I think this is exaggerated, but on the other hand, it is just one of the things that make Zelda games unique. It gives you this warm, mysterious atmosphere that I find in every game of the series. I’m sure most Zelda veterans know what I’m talking about.

    Characters in Zelda games are usually very talkative, except for Link. He never talks .. and I think I know why. This is done to absorb you even more into the game and into the character of Link. If he would actually talk in the game, players would experience less of the feeling that THEY are Link. Just the idea of voice acting on top of that makes me sick. It isn’t Zelda-ish. It doesn’t fit in the Zelda atmosphere.

    Of course, there is a huge pression towards the Nintendo crew to modernize games and to modernize Zelda. I hate that. Modernizing means, for example:

    - Voice acting (no wayyy)

    - Better graphics (the graphics are already superb, trying to improve this only costs way to much money and time)

    - Different controls (I bought the Gamecube version because I couldn’t and still can’t believe that the Wii controls add something to the uniqueness of the game, or to the game experience in general)

    - Making games more playable for a greater public. This makes games easier. It is a trend that has been going on with a lot of games and game series.

    Instead of ‘modernizing’, Nintendo should focus much more on the game itself, that is, on the content of the game. Dungeons for example. I would love to see bigger, harder and puzzlier dungeons.

    I don’t think the series has really lost its magic. There is another aspect that adds greatly to this Zelda magic for me, it’s the graphics and the environments. Twilight Princess surely hasn’t disappointed me there. I also don’t think that Majora’s Mask didn’t show this magic. In the beginning, I had some difficulties with finding it, but after I played the dungeons several times, I realised that they were actually great. I think Majora’s Mask is the game with the best dungeons, although there are only 4 major ones. It’s just the time pressure that you have to deal with constantly that spoils the game a little. It’s like having to finish your job before an appointed deadline. I’m fearing the same concept for the upcoming game: Phantom Hourglass. I read something about time ticking away all the time.

  21. 21
    Gambit Says:

    I’d actually quite like voice acting – i dont see that it would detract from any way so long as they kept it with link not saying anything!

  22. 22
    Craig Says:

    I remember writing the same thing on the gamespot website about 5 or 6 months ago when I first beat it (GC version). I never needed a energy refill, and beat all the bosses on the 1st try. Posters who got pissed where saying stuff like “shut up!”, “if it’s too easy then go through it with 3 hearts!” Less energy, yes it’d be more challenging, but factor in the fact that I know all the enemy patterns now and would immediately intiate them from the start of enemy encounter, the game will not be too much harder.

    Consider this: Remember back in Ocarina of Time, when you took a hit from one of the armored axe knights, you’d get clipped for about 4 hearts of damage? In TP I think you only lose a heart? Ganon in OOT if you were hit with an energy blast would clip you for 4, or if you were hit with the sword in his final form would clip you for 5. I don’t think any attack Ganon has in TP does more than a heart worth of damage, and if one does, it’s not much more. My point: Enemies overall are way underpowered, or the main character is far too overpowered.

    As for the puzzles: Not nearly as thought provoking as other Zelda games. The other poster hit the nail on the head with the comparison of water dungeons between OOT, MM, and Twilight Princess; definitely more straightforward requiring far less mental fortitude in TP.

    Still a sweet game! Lack of challenge is the only con the game has against it imo. I absolutely love the Gerudo Mesa area, and it’s music! I love the Arbiter’s Dungeon!

  23. 23
    Gambit Says:

    Personally, i saw the lesser difficulty of the water dungeon a bit of a relief! It’s always been my least favorite of the lot, and i enjoyed this one much more! However, I agree with all your other points!

  24. 24
    Antony Ellis Says:

    I’m still stuck on the temple after the Snowbound dungeon. It’s the one in the forest where you have to do that puzzle where you have to line up the statues. So hard!

  25. 25
    Gambit Says:

    Yeah, that was probably the hardest part of the game tbf – i think i just lucked out!

  26. 26
    Vanela Says:

    I just don’t understand why so many people keep saying that the puzzle with the jumping statues is hard to solve. This goes along with the puzzle in the Snowpeak Ruins dungeon, the one with the blocks you push on the switches – on ice (twice). Frankly, I think what those people really mean to say is: ‘They should have made the game less frustrating for impatient people.’

    I mean .. come on ..
    You don’t really need brains for that. I just tried it without actual thinking and without a strategy or something like that. The first time I played the game, the statues’ puzzle took me about 5 to 10 minutes and the blocks’ puzzle took me less than 5 minutes, both times. I can’t imagine that’s very fast.

    What I meant with puzzles that I’d like to see more in upcoming Zelda games (as I mentioned in earlier posts), is for example, a dungeon that is complex as a whole. A dungeon of which you could say that it’s puzzly as a whole, not a dungeon with just ‘many puzzles’. The Water Temple in OoT and the Great Bay Temple in MM are good examples of this. In both cases, there is actually one major puzzle or event that makes the temple puzzly as a whole, with other puzzles somehow evolving around it. In the Water Temple it was the changing water level, through which you could constantly enter new areas/rooms, in the Great Bay Temple it was the changing water current and on the other side the complex positions of rooms, the ways of entering the rooms and the order of entering the different rooms.

    This makes a sharp contrast with, for example, the Temple of Time in Twilight Princess (mentioned in comment #24), which is very straight forward and evolving almost entirely around small, easy puzzles in rooms apart. Something that seemingly also has to do with the puzzliness of a dungeon as a whole, is the presence of a central room or area in the dungeon (which often makes it puzzlier). Mostly there were many other rooms connected to this central room, and the major theme, puzzle, or event was clearly noticeable in especially this room. The Water Temple and the Great Bay Temple both had such a central room. The Temple of Time lacked it. You could say the first room of the dungeon is the central room, but in fact, the whole dungeon is just one big string of rooms, with just two or three lazy exceptions.

    Another interesting thing about puzzly dungeons with a central room and a major puzzle, is that, in my opinion, these kinds of dungeons absorb the original theme of it the most (mainly because of the vast major puzzle) and therefore give you the best impression of how the theme is expressed in the dungeon. Remarkably, the theme that suited this impression the most and embraced most of the puzzly dungeons in past Zelda games, is ‘water’. Now wouldn’t it be interesting to see this with other themes too? Maybe fire, ice, forest, shadow/light, swamp, desert, sky, whatever. Lack of inspiration would be a nonsensial excuse for Nintendo to give for Twilight Princess resembling Ocarina of Time so much in terms of copying puzzles, names, areas and other concepts.

    I think it’s pretty clear that I prefer puzzly dungeons, but there are of course also many people who prefer easy, straight forward dungeons. For most people, I think the dungeons that are somewhere between straight forward and puzzly are most popular. Think of the Forest Temple in OoT for example.

    Sigh .. I guess I’ll just dream on about depth in dungeons that have never been shown, never ment to be shown and maybe never will be shown. There is so much more you could do with exactly the same game concept, but with more depth and more ingenious thinking in the game. Twilight Princess may have been a bit of a disappointment for hardcore Zelda gamers like me, but I still believe in and dream about an absolutely perfect game with the same concept. I have actually been designing my ‘own’ Zelda game for the last 5 years (or longer), along with complete dungeon plans and schemes for all sorts of data in the game. But there’s little to no actual programming. Now if only Nintendo would ask me to lend my designs :P loll.

    Sorry for getting completely off topic .. :P

  27. 27
    Gambit Says:

    Sounds cool – i’d be really interested in seeing those designs!

  28. 28
    sam Says:

    http://www.youtube.com/watch?v=8OiLX9Vx9wg

    i fing hate that concept
    its not zelda
    it is fucking jak
    i thought link was very similer to cloud from ff7 in twilight princess
    and now look at him
    motercycle
    all that shit
    it is very depressing i will buy it and playing but it is really cepressing that this is what the legend of zelda is turning into

  29. 29
    Gambit Says:

    That was an april fool about 2 years ago…

  30. 30
    CH Says:

    I have read what all you have siad about the game not being hard I do agree but it was the best zelda game so far I enjoy it so much.I liked the water temple this time I have alway hated the water temple.(As I call it)I hope they do not do voice log in the next game and if they change the way in look for good I would die. I wished the game was longer I was alway waiting for the end and when it ended I was very sad to see it go. Midna was the best charter next to link. And one of the worst thangs about it is that Midna will never come back in a zelda game.

  31. 31
    Gambit Says:

    Ah, but it *looks* like Midna is going to be a playable character in the Super Smash Bros :) Woo!

  32. 32
    CH Says:

    Thats cool I will look forward to it I was planing on geting super smash Bros. I am a big time legend of zelda fan I have been playing since I was about five I have even played the very frist zelda game too. Twilight princess was easy but it was defentle the best zelda game so far I loved it.
    It riased zelda games to the next lvl. I am still sad to see Midna go!

  33. 33
    rob Says:

    I was also dissapointed when i finished the game. The first three dungeons looked and played amazingly, especially the goron dungeon. And the cutscenes were also amazing, the scene where zant enters the castle with the alttp music especially. It was cool how zant was this all powerful enemy but you knew that Ganon was gonna show his face sometime. When i first saw Ganons name mentioned i was like “yes!!”. I was hoping that once you defeat zant Ganon would come along and create 8 proper dungeons. Because the dungeons i were playing through were pathetic.

    especially snow peak top (although i do love the snowboarding mini game) for the first major dungeon in a zelda game which took 5 years to make you would expect a massive 2 hour dungeon full with awesome enemies, snowpeak top feels like a mini dungeon where you would find a piece of a heart container, And the boss was easy as pie. I remember when i entered the second dungeon my brother walked in and thought it was a mini dungeon again it was just no where near as epic as it should have been. although I did like the temple of time maybe not the core dungeon but i loved the atmosphere of it.

    There are two others things i would have liked to have seen as well 1. The group of people in telma’s bar should have played a bigger part of the game and should of had alot more detail and character added to them. And 2. There should have been a sumo mini game with the gorons, i spent quite a while looking for one but couldn’t find one.

    One of the reasons i think the game doesn’t feel quite right is because nintendo were forced by fans to make a realistic zelda rather than game designers making a game they wanted to make.

  34. 34
    Gambit Says:

    Your point about the Telma’s bar peeps is a really good one actually. Hadnt really thought about it, but now you mention it I totally agree.
    I still think it’s a great game, but i’m going to play Okami soon, and wonder how much of the wolf stuff was ripped from that!

  35. 35
    CH Says:

    I agree i wished they added more stuff and the dungons were harder and longer. But i still love the game and It one of the best 1′s yet i hope they make the 2 on on the WII.

  36. 36
    CH Says:

    Sorry, some spelling mistakes I have play Zelda for a long time and I have always been a fan. I hope the next game with be for the fans.

  37. 37
    AJ Says:

    umm i aint played zelda since ocarina of time and well wanna give this one a go coz i had a quick go at windwaker and it was all cartoony and was just really lame. but this twilight princess gig has gone back to the old zelda ways omg…this is sooo lame.
    …i never normally write about this sort of stuff. im not even a gamer just had an N64 back in the day…only ever had 2 games. mario and zelda…zelda is sweet, pure bloody genius. end of.
    xx

  38. 38
    victor Says:

    For me as a zelda fan,the game was to easy since the sword moves helped alot. I even let ganondorf rise back fom the ground where you battle him in the end just to have a little fun.

  39. 39
    Justin Kwapich Says:

    ok ok… the thing with nintendo… and i don’t know why they are doing this, but each system gets increasingly easier. it’s annoying. in my opinion twilight princess was easier than windwaker, it’s been the easiest zelda yet. even the puzzles were less challenging. and yet the most difficult system to date… of all possible systems is the original NES. and im not talkin about mario. cause anyone can beat mario with their eyes closed. i’m talkin about silver surfer and one hit kills intense dodging and memerization (spspspsp :/).

    but my point really is. Shigeru Miyamoto and his little helpers really need to step it up a notch. i was a zelda with gore maybe too. ha just a side thought. i’m just tired of killing these enemies and they turn into a pleasant little puff of smoke. i dunno. i want to die in the next zelda. i want to WANT to throw the controller at the screen in the next zelda. (which i would never do cause im not destructive. i was just too freakin bored with this one.

    however there was one challenging part. that stupid marble game in the fishing shop. that thing pissed me off. :D

  40. 40
    Gambit Says:

    I wouldnt want it *too* difficult, but a bit harder couldnt do any harm! How about having an easy and a hard mode?!

  41. 41
    Your Mutha Says:

    I agree, the combat part of the game was too easy.

    I’ve played a few Zelda games in the past, TP was the first game I actually owned. Previous Zelda games were much harder…

    Jesus Nintendo, what fun is a game that you can play through without dying once? I don’t remember dying on a single boss, and that’s without using a walkthrough!

  42. 42
    Gustavo Says:

    There are so many complaints about Twilight Princess that most players are forgetting that the flaws only come from specific aspects. To me, the dungeons were OK, the problems began with the bosses. I simply cannot understand why Nintendo made them VERY easy to defeat, as their attacks are frustratingly weak.

    I have realized that the lack of difficulty within the bosses gives us a heavy sense of fear … fear to clear the game too quickly. I mean, when you realize that every boss gets easier, then no matter how long the dungeons are nor how many steps you must follow to clear the puzzles: You can no longer enjoy the game because you already know that the evil icon of that dungeon (boss) provides no challenge.

    For example, after I won the extremely dissapointing battle against Armogohma (again, WHY AONUMA?! WHAT’S WRONG WITH YOU?!), I knew I could not have fun with the game anymore. Finding the City in the Sky was time consuming, clearing it was even more so, but I could not enjoy that challenge because I already felt that the boss would be a disappointment …. and it was.

    In my opinion, Twilight Princess was far more disappointing than Wind Waker because Miyamoto had already advised that the second was targeted to a younger audience, and even so it still had pretty long but enjoyable sidequests and more; in full contrast, the super-easy bosses of Twilight Princess took us by surprise because this game promised us a long adventure. It technically is (I needed 71 hours to clear it), but that was totally ruined by the stupid bosses, especially the REALLY BAD fight against Zant and the EVEN CRAPPIER fight against Ganon.

    Oh well, at least the bosses of No More Heroes had a much sweeter taste.

  43. 43
    Chris Says:

    I’d disagree there, Gustavo. Sure, the bosses weren’t difficult to beat, but that was fine by me since the bosses are my least favourite part of the game. I enjoy working through the dungeons, exploring Hyrule, and doing the side quests.

  44. 44
    Gambit Says:

    I have to agree with Chris entirely on this one… I would be perfectly happy if there were no boss fights (although i think you need them to round off an area…)

  45. 45
    Chris Says:

    But…Gustavo has a point they are kinnda easy but I like all the other stuff about the game. The think is OOT was amazeing the best game of its time (I think) so was WW everone would talk about it TP not so musc but I still really really like TP I don’t know why it isn’t the best I would think It would be the most poplur one all togeter. I wonder why it isn’t you have a clue? I just hope next time they add many more side quests.

  46. 46
    Chris Says:

    nice point a easy and hard mode would really solve everthing as long as they still make the game very long and many side quest and other stuff.

  47. 47
    Zelda^Link Says:

    this zelda was the best of all zelda’s But It Still Was To Easy They Got to come With Zelda that’s 20 times Harder that this one I Love 2 play hard games

  48. 48
    Matt Says:

    I agree completely that Twilight Princess is way, WAY too easy.

    The length of the game is fine, the size of dungeons were fine, and the graphics is good. It’s just that there was no progression of increasing difficulty. The Forest and Fire Temples were super easy, though they had some fun puzzles. I liked the armoured enemies in the Lakebed Temple whose shells could be removed with the Clawshot, but other than that, it was too easy. The boss just swims around waiting for you to kill it. Don’t get me started on the mini-boss!
    I think the hardest dungeon for me was Snowpeak Ruins, due to the slippery ice and all the icey enemies which were unique and sometimes challenging (such as in the room with the Big Key where 3 or 4 of those spear-throwing ice dudes drop down). -there needs to be way more surprises like that! Ubnfortunately the boss, though a little creepy, was far too easy.

    I loved (and still love) A Link to the Past because it’s actually difficult (not much anymore, but the first few times anyway). The bosses dealt good damage (2-3 hearts per hit) and they attack frequently which is great. It was hard to time the consumption of a potion because you’d die to quickly; i loved it.
    Seriously, what is it with games and easiness these days!? Think about Donkey Kong Country 2 <– GREAT platformer, PERFECT difficulty! And it’s not frustrating because of the awesome atmosphere and music that keeps you focused.

    OOT had very fun bosses, and they dealt good damage too, eg Twinrova. But look at bosses like Armoghoma! 1 heart damage with the laser! WHAT!? AND it’s super easy to dodge. When fighting that boss, I purposely stood there so it could hit me a few times. PLUS that boss took THREE hits to kill – something THAT big. Maybe being forced to kill it with a Fly Swat would make it more challenging.

    Also, hard puzzles are AWESOME! Golden Sun (a gameboy advance game) has some very good examples of GREAT puzzles!
    Twilight Princess had some fun puzzles, like the statues for instance, but there were nowhere near enough of them. The whole game was like watching a movie with a few “wait, what do we do here?” moments, and then it’s over.

    To be honest, the game dragged on after a while due to the lack of difficulty, and I was bored by the time I had reached the Temple of Time. The only thing that kept me going was that I knew there was a Sky Temple, and I had an image in my mind of what it would look like. I was unfortunately mistaken: instead of big poofy clouds and floating platforms, it looked more like an abandoned factory whose walls were decorated with nothing more than a few shades of grey. The boss attacked almost as scarcely as the Lakebed Temple’s boss. I was thinking “oh I missed an opportunity to attack. Not to worry, I have 9 more before he decides to attack”
    Afterwards I knew I was near the end of the game, and I don’t like to leave things unfinished, so I completed it. Ganon was no challenge either; he should’ve been more evasive, with less time between attacks (the same goes for EVERY other boss).

    One more thing, there should be distractions in boss battles, like moving floors which lead to spikes on the edge (so you have to keep moving) or in the horseback battle with Ganon, fire falling from the sky, which damages Link if he touches it. A good example would be when rocks fall down during the Fire Temple’s boss; it should’ve been happening the whole time!
    OKOK maybe not that hard, but you get the idea. I like a slight sense of panic during boss fights, and I never got the feeling in any of them because I was never on the brink of dying. So unfortunate.

  49. 49
    Matt Says:

    However, Nintendo did have a good reason for making Twilight Princess not so challenging. They wanted a solid launch game for the Wii, and they wanted everyone to buy a Wii, not just core gamers. Plus, Wii Sports alone is probably not enough to attract non-gamers, so they tried to make an adventure game that more people would enjoy. Therefore, I have a pretty good feeling that the next Zelda will be harder since it won’t be a launch game, and since Twilight Princess probably attracted many new Zelda fans, so Nintendo can rest assured that a Zelda with a different story, more challenging enemies a slightly less linear quest will undoubtedly sell extremely well.

  50. 50
    Matt U Says:

    Hi id just like to give my thoughts about the game and really look forward to more discussion following this post.

    Personally i thought TP was an amazing game. It was my first LOZ experience and one in which i do not regret. Ive always had Nintendo systems but for some reason avoided playing Ocarina of Time/Majora’s Mask on N64 instead opting for Super Mario 64, Donkey Kong 64, Banjo Kazooie and Tooie and the same with Gamecube somehow avoiding Windwaker to instead playing Luigi’s Mansion, Super Mario Sunshine etc. Well the Wii came out and again i chose to play Mario Galaxy, which for me was great but way to easy compared to Mario 64 and Sunshine. The design was great aswell as was the environments and concepts which we take for granted as Nintendo gamers but the main problem was that it was amazingly easy. Mario 64 was the most difficult then followed by Mario Sunshine which i only recently completed in less than 3 weeks of casual gaming for the second time but i didnt no wether it was down to me getting slightly older in age from my pioneering days of Mario 64 which i was about 9 or 10 and still to this day remains as one of my happiest gaming experiences. I loved Sunshine even though people have complained about the very little change in concept, but i feel that less of a change is good because it maintains character and those nostalgic loving memories of previous games with the same titles.

    To get onto subject…my disapointment in Mario Galaxy left me with an unfamiliar void. One in which Mario games up until Galaxy never gave me. It was a great game just not as much of a life changing experience as Mario 64 in which ill treasure always. This is why i chose to finally pick up a Zelda title. My first and definitely not last, TP. I thought the game was a good length, environments and atmoshphere of the game amazing. Really great aspects of the game which left me with great memories. But i also found that the game was a little easy. Some puzzles frustrated me but i eventually got them. It was the type of game that you always knew you would pass because it was based on stategies in solving dungeons. All that was needed was patience and fiddling around with the room that you were in to solve the puzzle as opposed to Mario 64 when there was always the chance you fall of a pendulum in Tick Tock Clock on 99 coins. The sidequests were really great i loved collecting bugs and poe souls. They added variety and didnt disract you too much from the main game. i felt they incorparted these apsects well. The landscapes again with the graphics is like one i have never experience before from a Nintendo title. The music fit in so well that i got shivers. For an 18 year old i cant believe that i felt these type of emotions from a computer game.

    The depressing moments of Snowpeak mountain were ones of sheer brilliance and one in which i treasured highly in terms of the places you could visit in TP. the feeling i got from looking out at the massive landscape of ice intertwining with the music was beyond anything i had ever felt from a game before. It was so real. It made me feel as if i was there, as if i was Link. It felt like i was in another world, as if i was living the moment, as if i knew what it was like to discover this huge landscape of ice and to be so unaware to what was on the other side of it. It was remarkable. And when i stumbled upon these two yeti living in a Mansion whose only other accompanyment were theres dense, mysterious surroundings it made it feel so fitting. It made you forget about the blooming town life of market goers in Castle Town not to far outside. It made you forget that Hyrule Kingdom shared the same vicinity as Snowpeak in terms of being in the same world because both places were just so different. It was so real to the world that we live in. Two different worlds, two different ways of living, one misunderstood yet both occuring in the same way of life as the other, which relates back to the world that we live in. Hyrule in general made me think about an early lifetime say like the one back in the early 1800′s and Snowpeak made me think of the unknown or the yet to be discovered lands or countries back in that time period which for me was beautiful. So when a game gets you thinking to a level like this as it did to me my only conclusion is that it must be amazing. The huge change in environment was spectacular as much as it was unexpected. I remember discovering the snowpeak mountains before i was suppose to, (i cant remember why because theres so many aspects and happenings in this game, but i think it was just before i had found the Zora Prince) and i thought wow im probably only halfway through this and theres so much more to do, it seriously blew my mind, i was thinking to myself this title has got absolutely everything i ever hoped for.

    The classic music from Ocarina of Time in the Sacred Forest when your chasing that Scarecrow thing with the lantern? The same area in which you go to the Temple of Time? Im told its called Sarissa’s song? (Im so sorry if im not spot on, its just that theres too much to remember about this game, well for me personally plus its my first Zelda title) Was very dark, depressing or whatever you want to call it but it gave me shivers and added another element to the experience and atmosphere which was beautiful. It fitted so well and i couldnt imagine any other type of music matching it to create the same sort of experience, the makers of the game were just so spot on to the feel that they wanted to achieve from the game.

    I agree that i put the game down after the Temple of Time because it wasnt mindblowingly exciting but i did pick it up again and complete it. The Twilight Realm and City in the Sky didnt do much for me either but nonetheless it still was very worthwhile. I also felt that the first dungeon wasnt any harder than the lasr few which was strange as games usual become harder as they progress but im not one to complain because from the humble village beginnings to finally reaching Hyrule at the end as a Chosen Hero, i was rarely disapointed with this title.

    I will complain about the ending and how it doesnt save after you pass Ganondorf and therefore doesnt give you a chance to play in Hyrule minus the Shadow element but as im told from a friend as with all LOZ games this always happens. I wasnt too fond in the shadow element if Hyrule in general, would have much preferred to have just played during morning/afternoon/night for the entire game but i guess i can look forward to this in Ocarina of Time which i hope is alot better than TP, which i cant see how it could be.

    Well thats my thoughts, as i said its a brilliant game one of my favourites ever. My reaction has been to buy Ocarina of Time Master Quest off ebay as a Gamecube version to play on the Wii. Also want to buy Majora’s Mask and Windwaker, so if anyone can tell me what those two games are like, if there worth buying and how they compare to Ocarina and Twilight i would very much appreciate it. Also would love for anyone to comment on what i had to say, dont worry you wont recieve a response as big as the one i just wrote. This was just to let my emotions pour out onto what has been a great experience. I felt it was only necessary considering how highly i rate this beautiful game.

    One more thing, If they made the game too difficult then the target audience, the newcomers such as myself or other players who have never experience a Zelda game before, may have found it too difficult and therefore act by giving up in the early stages of the game and mabe not getting that chance to witness this beautiful game as a whole and really what Nintendo is about. i havent played Ocarina of Time but have heard great things about it, i just feel there is very little to complain about with TP. Sure its a little easy but its still a pleasure to experience the absolute beauty of the game which took me 69 hours to complete in full which i cannot complain about. Harder boss fights would have added more suspense and little things here and there could have been added but atleast hopefully they have something to improve for the next game which will again hopefully have the same structure just maybe another massive change like a whole different world after your done with Hyrule or something crazy like that. But i cant stress enough they need to keep the winning formula like they have had in TP and as i presume in Ocarina of Time. Thanks heaps everyone look forward to your thoughts

  51. 51
    lexie Says:

    I am in the middle of playing TP right now. it is my first Zelda game i have ever played (i read the manga and comics, so i know the basic stories of the other games). i really love this game.

    seeing as i am the kind of person who dedicates themselves to playing one game and finishing it before going on to another, i have spent a lot of time on this game. i am at around 24 and a half hours in, but have only found the first Goron elder in death mountain. my problem is that while this game is fantastic and entertaining, it asks so much of you. by the time i got finished with the first temple in Faron Woods i forgot the whole point of it! all i did for the first twelve hours or so (like i said, i love gaming, im just not good at it and i like to take my time to explore a bit) was rescue a bunch of monkeys! the plot didnt start until after that.

    while playing this game, though, i have had to look online for walkthroughs and such so that i dont get lost. trust me…this game is almost impossible without some sort of guid. i would feel all good about defeating somthing only to find out later that i could have gotten a peice of heart if i had hearded the goats again while getting the iron boots before going to death mountain! how was i supposed to know to do that???? on top of that, if i ever end up having to leave for school, or to sleep, or eat and stop playing, i will end up forgetting what im supposed to be doing when i play again.

    this game truly is exelent, though. the graphics are amazing, especially since this is a wii game. i love how i can use the wii remote as my sword (and then i end up going to school with an aching shoulder…but its worth it!). i am totally addicted. i stay up all night playing it, and i only just got it. heres to hoping i get the official game guid soon!